Avoid Schedule Conflicts to Maximize Your Games Played
The roster maximizer tool reveals to you how many schedule conflicts you will introduce to your fantasy hockey team by adding another roster player given a set number of starting positions and a known number of rostered players. The tool has use both during your fantasy hockey draft and during your fantasy hockey season (waiver wire & trades). For example, imagine that you are allowed to start two centers each night on your roster. You've already drafted Claude Giroux (PHI) and Anze Kopitar (LA). You are interested in drafting a 3rd center and you want to minimize the number of schedule conflicts (that is, nights where your players play on the same night). You would enter "2" for the number of starting positions and then enter a "2" for the number of players you already have at that position. Select the two teams that correspond to your roster players (PHI, LA). Performing the action with a time range spanning the entire season would inform you that a center from Calgary offers you the greatest number of starts (least number of conflicts) at 59.
A second example: You have three wings on your current roster (Evander Kane - BUF, Jordan Eberle - NYI, Jakub Voracek - PHI), but only two starting slots available. You are looking to pick up a fourth wing for the month of December only. Which team offers you the greatest chance at maximizing your games played? Enter a "2" for number of starting slots; enter a "3" for numbers of players you already have at that position. Select the three teams that correspond to your roster players (ANA, NYI, PHI). Finally, choose a date range from December 1 through December 31. In this example, choosing a wing from the Chicago Blackhawks or Vancouver Canucks clearly offers you the best chance to maximize your starts that month (8 starts).
Starts refers to the number of extra games played that will be available to you if you draft/add a player from that team. Conflicts tells you the number of times that a player who is eligible to play on a night but cannot get into the starting roster due to scheduling conflicts. GP is the theoretical number of games played that a player from this team will play during the given time frame (thus, GP - Conflicts = Starts). B2B is the number of back-to-backs that the team is involved in during the given time frame (very useful when considering goalies). Additionally, this tool tells you how many games each team plays on each day of the week during the given time frame. Currently, the tool is set to handle any situation in which the number of players you already have does not exceed the number of starting slots by more than three (e.g. if starting positions equals "3" then the number of players already on your roster can be as great as "6").